

this, and the rare use of the german sniper make this bulletin not the best choice. in cases of higher penetration, this bulletin is utterly useless. 10% more armor means, that in the cases of penetration=1 the chance of healthdamage will be lowered from 50% to 45.5%. With flamethrowers, this bulletin might be more helpfull though! So even with this bulletin, their damage is quite low. Your Combat Engineers are 4 men, who do 7 damage per shot, that means, they do 30% of the damage a conscript squad will do. +5% damage for unupgraded Combat-Engineers.that is, why i think, that strengthening the unit is far superiour! killing more enemies will result in more mapcontrol and less manpower for him. you can either get vet by killing more units, because your units is strengthened by a bulletin, or you can get faster vet with a bulletin itself. and if you have a batesquad, you want it surpressed, because it takes less damage! WIP you run frontal into a hmg? you will get surpessed. It makes a faust 1 munitions cheaper, which is not that much! And you dont upgrade the flamerhalftrack that often in a game, that this bulletin might help you a lot. the one second won't save you in most cases. either you have the time to set a mine or not. dou you want your units to be 4 seconds earlier on the battlefield or 30 minutes stronger? i think the answer is obvious! the 10% faster build/recharge of units.Nonetheless Bulletins seem to make a notable difference, especially in early game, as you will learn in this guide!įirst of all, there are many Bulletins i wouldn't use at all: Skill is always the largest determining factor in a firefight, since it reduces the luck factor. These should always be taken into account in a laboratory setting: that is, ideal conditions. Positioning, cover, movement, support, LOS, etc. We have to remember, that there are dozens of variables interacting with each other to consumate a battle. Personally, I'm also a fan of the bazzoka range bulletin (helps especially with AI tanks that love to kite you) You are a god, please live forever.Guide on bulletins for infantry, mortars and hmgs Generally speaking (for riflemen): accuracy > cooldown > reload That being said, for the Americans, its still generally recommended to stick to bulletins that buff your riflemen (which generally has a greater impact on your game overall). They seemed as reliable of a source of info regarding CoH as one could hope for.Īlthough very popular in its time, the website seems to be out of date and should not be relied on anymore. I got this most recent info from one of the moderators of this CoH2 discord community:

This may not have always been the case, but it is now. Originally posted by MagnusEffect:It might have changed at some point, but people who know a lot more about this game than me have recently informed me that the 76 Sherman (but not the Easy 8), does in fact benefit from the basic Sherman bulletins.
